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1.
2021 Conference on Mensch und Computer, MuC 2021 - 2021 Conference on Humans and Computers, MuC 2021 ; : 593-596, 2021.
Article in English | Scopus | ID: covidwho-1438128

ABSTRACT

The world is still under the influence of the COVID-19 pandemic. Even though vaccines are deployed as rapidly as possible, it is still necessary to use other measures to reduce the spread of the virus. Measures such as social distancing or wearing a mask receive a lot of criticism. Therefore, we want to demonstrate a serious game to help the players understand these measures better and show them why they are still necessary. The player of the game has to avoid other agents to keep their risk of a COVID-19 infection low. The game uses Virtual Reality through a Head-Mounted-Display to deliver an immersive and enjoyable experience. Gamification elements are used to engage the user with the game while they explore various environments. We also implemented visualizations that help the user with social distancing. © 2021 Owner/Author.

2.
Proceedings - 8th Evaluation and Beyond: Methodological Approaches for Visualization, BELIV 2020 ; : 11-18, 2020.
Article in English | Scopus | ID: covidwho-1109392

ABSTRACT

Among the many changes brought about by the COVID-19 pandemic, one of the most pressing for scientific research concerns user testing. For the researchers who conduct studies with human participants, the requirements for social distancing have created a need for reflecting on methodologies that previously seemed relatively straightforward. It has become clear from the emerging literature on the topic and from first-hand experiences of researchers that the restrictions due to the pandemic affect every aspect of the research pipeline. The current paper offers an initial reflection on user-based research, drawing on the authors' own experiences and on the results of a survey that was conducted among researchers in different disciplines, primarily psychology, human-computer interaction (HCI), and visualization communities. While this sampling of researchers is by no means comprehensive, the multi-disciplinary approach and the consideration of different aspects of the research pipeline allow us to examine current and future challenges for user-based research. Through an exploration of these issues, this paper also invites others in the VIS - as well as in the wider - research community, to reflect on and discuss the ways in which the current crisis might also present new and previously unexplored opportunities. © 2020 IEEE.

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